Whuh?

Hello! I am Hungry Software. Pleased to meet you.

My life is not an easy one, these days. I have a mortgage and a car and need to cook my own food and everything! On top of which, during the day and occasionally long into the night I work for a games company in the UK. In my spare time I sleep. In the 30 second limbo period between the two states I occasionally find the time to continue work on the various games, tools and online fun type things for which I admit responsibility. This may go some way towards explaining the hideously slow rate at which everything seems to be (and, for that matter, actually is) started, completed and released.

The slightly dull history of Hungry Software

Hungry Software started in 1995 with a game for the Amiga called "Beans". It was a platform spectacular with 6 different characters, each with his or her own specific skills and each having several levels in a specific environment. Oh yes! I invented the concept of the desert world, industrial world, ice world, garden world and, er, some other worlds which everyone since has tried to mimic. OK, so the game was never finished and nobody outside of my friends and family got to see it, but I planned to release it and that, surely, is what counts.

After several years of not completing several other games, I attempted to make a text adventure for the PC called The Fantastic Adventures of Hurford Schlitzting. I then made the really rather good DOS platform/puzzle affair they call Ducks which I actually finished and released on the internet, giving the first quarter of it away for free. Over the following years I created several add-ons for the game, adding over 80 new levels. More recently still, in 2003, I finished turning the ideas behind The Fantastic Adventures of Hurford Schlitzting into the freeware graphical adventure Out Of Order to much critical acclaim, several glowing reviews and a handful of awards (two for best underground adventure game of 2003 and one for best graphics).

I'm sure some other things happened along the way, too, but they're probably unimportant.